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Proton BattlEye Runtime without proton - Is it possible?
By using PROTON_BATTLEYE_RUNTIME command, only with proton, I can pinpoint the linux battleye runtime, but only with proton. WINE just tries to load the game's battleye, which is the windows one.
Game: The Cycle - Frontier, plus every game that uses anticheats
Regular Wine does not handle the PROTON_BATTLEYE_RUNTIME
environment variable. You can try to manually copy the libs from Proton BattlEye Runtime into your Wine build directory. Like:
cp ~/.local/share/Steam/steamapps/common/"Proton BattlEye Runtime"/v1/lib64/wine/beclient_x64.dll.so ~/wine-7.10-staging/lib/wine/x86_64-unix
cp ~/.local/share/Steam/steamapps/common/"Proton BattlEye Runtime"/v1/lib64/wine/fakedlls/beclient_x64.dll ~/wine-7.10-staging/lib/wine/x86_64-windows
Then update your prefix and force builtin beclient_x64.dll either in winecfg
or with WINEDLLOVERRIDES
:
WINEDLLOVERRIDES="beclient_x64=b,n" ~/wine-7.10-staging/bin/wine game.exe
There is also BEClient_x64.so in the runtime which i don't know where to put (maybe in lib/wine/x86_64-unix
?).
Note that i haven't tested this method and don't know if it actually works.
Regular Wine does not handle the
PROTON_BATTLEYE_RUNTIME
environment variable. You can try to manually copy the libs from Proton BattlEye Runtime into your Wine build directory. Like:cp ~/.local/share/Steam/steamapps/common/"Proton BattlEye Runtime"/v1/lib64/wine/beclient_x64.dll.so ~/wine-7.10-staging/lib/wine/x86_64-unix cp ~/.local/share/Steam/steamapps/common/"Proton BattlEye Runtime"/v1/lib64/wine/fakedlls/beclient_x64.dll ~/wine-7.10-staging/lib/wine/x86_64-windows
Then update your prefix and force builtin beclient_x64.dll either in
winecfg
or withWINEDLLOVERRIDES
:WINEDLLOVERRIDES="beclient_x64=b,n" ~/wine-7.10-staging/bin/wine game.exe
There is also BEClient_x64.so in the runtime which i don't know where to put (maybe in
lib/wine/x86_64-unix
?).Note that i haven't tested this method and don't know if it actually works.
That's the exact idea that I had in mind... I even tried it but I'll try it again anyway.
By the way, the TKG system allows for the proton stuff to be handled with WINE I guess, with a patch maybe?
In the wine-tkg repo there is a patch which adds support for the PROTON_BATTLEYE_RUNTIME
env variable.
In the wine-tkg repo there is a patch which adds support for the
PROTON_BATTLEYE_RUNTIME
env variable.
Would you consider adding that patch, please? I'm asking because that "fix" for BE Runtime doesn't work, so I guess the only way is to use the env var.
Here is a build with the patch applied, check if PROTON_BATTLEYE_RUNTIME
works with it.
Here is a build with the patch applied, check if
PROTON_BATTLEYE_RUNTIME
works with it.
Well, instead of presenting the BattlEye installation prompt, now the game just skips it and it "opens". It "opens" because that happened
But wait: I set up a custom exe, because I don't know why, WINE can't find the PATH after the proton patch
It complains about "ldap", but It's already installed
Perhaps this patch alone is not enough to get BattlEye working.
It complains about "ldap", but It's already installed
That is usually just a warning and does not prevent games from working. Afaik, proton does not have ldap support either.
Perhaps this patch alone is not enough to get BattlEye working.
Well, I didn't really had a chance to see if it actually works because it can't find... the executable, somehow. If I have to manually specify the .exe there is something strange; plus a black screen probably means that the game didn't load enough things, I guess?
plus a black screen probably means that the game didn't load enough things, I guess?
Probably. Unfortunately from the logs it's unclear what's the problem exactly.
Perhaps this patch alone is not enough to get BattlEye working.
Ok I was wrong, I tried to build wine with that patch and it actually works... I guess... once FSR support will be sorted again I guess I'll compile my own build of wine-tkg with that patch enabled...
One question about WINE 8: If I won't build 32-bit libraries, will it be fine since WINE 8 has the new 64-bit only thing or not?
If I won't build 32-bit libraries, will it be fine since WINE 8 has the new 64-bit only thing or not?
If you don't build 32-bit libraries, you won't be able to run 32-bit applications. The new 32-on-64 feature (experimental wow64 mode) in Wine 8 is not mature enough yet, and you still need 32-bit PE libraries (lib/wine/i386-windows) for it to work, as far as i know.
If I won't build 32-bit libraries, will it be fine since WINE 8 has the new 64-bit only thing or not?
If you don't build 32-bit libraries, you won't be able to run 32-bit applications. The new 32-on-64 feature (experimental wow64 mode) in Wine 8 is not mature enough yet, and you still need 32-bit PE libraries (lib/wine/i386-windows) for it to work, as far as i know.
The thing is: disabling 32-bit library build still outputs i386-windows
but no i386-unix