Wine-Builds
Wine-Builds copied to clipboard
Is Fsr Activated?
Any way to know if the Fsr on Staging-Tkg build is actually active when set?
As far as i know, the only way is to compare the image quality. If i'm not sure FSR is active, i make two screenshots (with and without FSR) and compare them, but I usually can see the difference immediately.
If a game uses a proper fullscreen mode (not borderless window) and you chose a lower than native screen resolution, then FSR should be active.
After examining the FSR patch, i found out that there is another way to see if it is active or not, it leaves a trace in winedebug. You need to set WINEDEBUG
to trace+fshack
before running a game:
export WINEDEBUG=trace+fshack
wine-7.4-staging-tkg-amd64/bin/wine game.exe
If FSR is active, you will see such string among others:
022c:trace:fshack:fs_hack_is_fsr is_fsr: TRUE, sharpness: 0.2000
If it is not active, you will either see this:
0230:trace:fshack:fs_hack_is_fsr is_fsr: FALSE, sharpness: 0.2000
Or there will be no FSR-related strings at all.
I recommend to redirect Wine output to a file, because there will likely be 1000+ lines, and your terminal emulator is probably limited to 1000 lines by default.