Kroc Camen

Results 125 issues of Kroc Camen

One possibility I wish to explore is to provide variants of the game that modernise it. Thus, lives would go away and instead be replaced by regular checkpoints. A config...

We need to ideally free up some time to be able to make additions. The rolls & shifts are some of the slowest operations and Sonic 1 does a fair...

See this thread: http://www.smspower.org/forums/viewtopic.php?t=14626

A major limitation of the game is that the ring count resets to zero when reaching 100. Using either hex to BCD conversion or two BCD bytes we should expand...

I'd like to allow the timer to count upwards for time-trialing the game. Also perhaps an overall time for the game. Will require removal of lives (#2) as an extra...

Objects are limited to 31 (technically 32, as Sonic always occupies the first slot) and all are processed every frame whether on screen or not. I want to support up...

Currently, the spritesheet is pre-populated with the graphics for the objects used on that level. There is no leeway to change these as the objects have their tile indexes hard-coded....

Requires #9 and possibly #10. Not more than one Monitor (TV) can be on-screen at a time as only one monitor image can occupy VRAM. With on-demand Object loading we...

Since levels can be modified, MaSS1VE will remove the demo mode since the playback data won't work with new layouts.

For rapid playtesting - just skip straight to the level