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Universal Time

Open Kroc opened this issue 5 years ago • 0 comments

Keeping track of passing time will be important for expanding the possibilities of missions. Some kind of "universe time" will be needed to give the current date/time in the universe, and track additional time such as time played, timed missions and other possibilities.

To what extent this "universe time" mimics real time and its format (Y/M/D/h/m/s) or some arbitrary format I leave to when I get to implementing the feature.

One possibility is that the time would only increase in meaningful amounts when using hyperspace (due to time-dilation), effectively making distance travelled the bigger effector of time-based factors.

Time-dilation could increase logarithmically / exponentially based on single-jump distance; ergo lots of small jumps may be "faster" than a couple of big jumps. This would balance out risk/reward factors by making several system hops the "fastest" route, but at the cost of more risk (more systems to pass through) and more real-time taken, vs. a big jump that would require less risk & real-time spent for lower rewards.

  • Certain trade goods could have an expiry age (e.g. food), where more money is netted for quick deliveries
  • Radioactives will eventually go inert, possibly turning them into something more, or less, valuable depending on where you sell them

Kroc avatar Jan 15 '19 12:01 Kroc