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RB Doom PBR

Open AndersMalmgren opened this issue 2 years ago • 7 comments

Any plans on getting the PBR shader fork of RB Doom integrated with your branch NPi2Loup?

AndersMalmgren avatar Jan 28 '23 13:01 AndersMalmgren

Actually, I don't spend any more time on this code. I don't intend to add it, sorry.

Maybe someone else could do it :)

NPi2Loup avatar Feb 02 '23 20:02 NPi2Loup

I will take care of this. I'm going to merge this fork with the latest DX12 / Vulkan work of RBDOOM-3-BFG. The RBDOOM-3-BFG 1.5.0 release is almost ready and after that I have more time to sync everything. It might be in several steps and that I merge RBDOOM-3-BFG 1.4.0 first because that still supported OpenGL and is nearer to the current implementation.

RobertBeckebans avatar Mar 09 '23 10:03 RobertBeckebans

Ho wow really? I was about to re-re-restart a new gameplay with this mod but just saw your comment (never tried RB-Doom personnally, but looks sick). I navigated a bit in your github but only saw some olds VR branches, is it still in your plan to merge this mod in yours? Really interested, so just asking :)

mercier1200 avatar Sep 04 '23 15:09 mercier1200

@RobertBeckebans, what about VR support?

BiatuAutMiahn avatar Sep 05 '23 15:09 BiatuAutMiahn

This is being delayed because Samson considers a reboot on the latest RBDoom using OpenXR instead of the old OpenVR implementation.

RobertBeckebans avatar Sep 27 '23 10:09 RobertBeckebans

Doom3BFG VR seems to be far behind Doom3Quest, so don't forget to promote it! (I would be happy if you also pay attention to sub-option MODs such as manual reload)

ni1chigo2115 avatar Oct 20 '23 12:10 ni1chigo2115

@RobertBeckebans, Hello! Any updates on this? I checked the RBDOOM3 github and saw the samsonvr and other vr rendering branches you created. Can we expect RBDOOM3-BFG-VR soon?

ngeraks avatar Aug 08 '24 09:08 ngeraks