Kovak
Kovak
Most of the time I would do this by having different states in the same GameWorld, as a GameWorld is kind of expected to be a singleton type class that...
It might be more efficient to investigate what still needs to happen to enable timely GC of an entire GameWorld.
feel free to ask questions as you go, I fear this might be a bit of a hairy issue, but not impossible. Most everything should have triggers to clean itself...
Ok a little bit of data dump to help solve this, not certain on the exact cause yet The maximum number of indices that can be uploaded in ES2 is...
I wonder if we have something that is not initialized properly on the first call.
ooo that is not supposed to happen! Will need to make sure things happen in the right order.
I don't think the issue is with the way the vertex data is formatted. The traceback seems to point to possibly a bug in the gl implementation. I'm seeing a...
You get no additional logs when you set gameworld.debug to True and recompile? The other KIVY_GL_DEBUG is different. OpenGL of all types is technically a client, server interaction; but there...
The only thing I don't like about this PR is the naming of schedule_once. It A: is not very descriptive, it should be something like schedule_before_update_callback or something else descriptive...
:+1: awesome work here, this is an area that really needed to be fleshed out. I'll look into fixing the travis build. It seems to break reaaally frequently and then...