Alexander K
Alexander K
- Add builds for OSX, Win32, Linux32 and Linux64
- Add upload functionality for created builds - Upload all created builds recursivly - Add support for branch building / uploading
- Add functionality to detect build failures
We need a wrapper around UnityEngine.Input for additional functionality.
- Create a reader for language files. - https://msdn.microsoft.com/de-de/library/ee825488(v=cs.20).aspx - https://unity3d.com/de/learn/tutorials/topics/scripting/localization-manager?playlist=17117 - Place language-files in the folder for "streaming assets"
- Create a basic scheduler for threading tasks. - Create a interface for custom interfaces.
Implement a basic loader manager for different unity-structures such as Prefabs, Textures and other Resources. - https://docs.unity3d.com/ScriptReference/Resources.html - https://docs.unity3d.com/ScriptReference/Resources.Load.html - https://docs.unity3d.com/ScriptReference/Resources.LoadAll.html - https://docs.unity3d.com/Manual/StreamingAssets.html