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Custom Creature Support

Open loukylor opened this issue 2 years ago • 3 comments

Are there any plans for custom creature tools in the SDK at the moment? I realize there's nothing on the roadmap, but I'd like confirmation as I'm interesting in making a few tools myself, since I'm not particularly happy with the current custom creature framework on Nexus.

loukylor avatar Dec 30 '22 09:12 loukylor

There is a custom creature in the SDK, the chicken prefab is there for modders to look at and replicate for their own creatures.

https://github.com/KospY/BasSDK/blob/08a8d7436cc39edd326142579eb75e7555ee109d/Assets/AssetDependencies/ProtoLevel/AssetDependencies/Chicken.prefab

For something like custom player avatars, while it is possible with some reverse engineering, as others have done. Its not supported in the SDK as of yet. It's something we would like to do but can't give dates on right now, sorry.

Wully616 avatar Jan 17 '23 20:01 Wully616

I'm mostly interested in potentially adding tools to streamline the process of creating creatures and to add documentations for creature specific components (brain, creature, locomotion, etc.), so they don't have to reverse engineer how the chicken works. Especially since the chicken isn't as functional as a full enemy.

loukylor avatar Jan 17 '23 21:01 loukylor

We added a TestChar prefab in the U12 SDK, containing an example of Humanoid creature

KospY avatar Apr 05 '23 08:04 KospY