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Add scaling support

Open dima-dencep opened this issue 1 year ago • 5 comments
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Adds scaling support for bones (full geckolib scale support)

https://github.com/user-attachments/assets/f30829ae-1a70-4258-ab28-cc9ff88fd4f0 https://github.com/user-attachments/assets/7a58ddca-e2fa-4049-b158-b78e4d8d1480

dima-dencep avatar Aug 04 '24 00:08 dima-dencep

Last bug: the scale of the hand occurs in the space of the hand itself 2024-08-04_23 05 03

dima-dencep avatar Aug 04 '24 16:08 dima-dencep

I'm not sure if it's a bug though, since the hand still has one cuboid and bendylib doesn't create an extra one to make everything work properly

dima-dencep avatar Aug 04 '24 16:08 dima-dencep

Have you gotten this working with Blender animations?

ZigyTheBird avatar Aug 05 '24 03:08 ZigyTheBird

This one's nice, I'm merging it soon

KosmX avatar Aug 05 '24 08:08 KosmX

Have you gotten this working with Blender animations?

Yes, I asked my friend to write a script for my changes, you can check it out for yourself scale.json

dima-dencep avatar Aug 05 '24 10:08 dima-dencep