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Create your own emotes in Minecraft.

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[23:41:29 ERROR]: Could not pass event EntityPoseChangeEvent to emotecraft v2.2.0 java.lang.NullPointerException: Cannot invoke "io.github.kosmx.emotes.server.network.IServerNetworkInstance.getEmoteTracker()" because the return value of "io.github.kosmx.emotes.server.network.AbstractServerEmotePlay.getPlayerNetworkInstance(Object)" is null at io.github.kosmx.emotes.server.network.AbstractServerEmotePlay.playerEntersInvalidPose(AbstractServerEmotePlay.java:195) ~[emotecraft-2.2.0-bukkit.jar:?] at io.github.kosmx.emotes.bukkit.network.ServerSideEmotePlay.playerDies(ServerSideEmotePlay.java:155) ~[emotecraft-2.2.0-bukkit.jar:?] at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor180.execute(Unknown...

bug
invalid

**Describe the bug** Title. **To Reproduce** Steps to reproduce the behavior: Go to the Modrinth or CurseForge page. **Expected behavior** Pictures showing what these emotes would look like in-game.

enhancement

Pufferfish 1.19.2 build 47 ``` [18:21:01 ERROR]: Could not pass event EntityPoseChangeEvent to emotecraft v2.2.5 java.lang.NullPointerException: Cannot invoke "io.github.kosmx.emotes.server.network.IServerNetworkInstance.getEmoteTracker()" because the return value of "io.github.kosmx.emotes.server.network.AbstractServerEmotePlay.getPlayerNetworkInstance(Object)" is null at io.github.kosmx.emotes.server.network.AbstractServerEmotePlay.playerEntersInvalidPose(AbstractServerEmotePlay.java:195) ~[emotecraft-2.2.5-bukkit.jar:?]...

bug
invalid

**ERROR:** ``` java.lang.NullPointerException: Cannot invoke "io.github.kosmx.emotes.api.events.server.ServerEmoteAPI.isForcedEmoteImpl(java.util.UUID)" because "io.github.kosmx.emotes.api.events.server.ServerEmoteAPI.INSTANCE" is null ``` **pom.xml:** ``` maven.kosmx.dev https://maven.kosmx.dev/ io.github.kosmx.emotes emotesServer 2.2.7-b.build.47 ``` **plugin.yml:** ``` name: MainPlugin version: '${project.version}' main: themixray.mainplugin.MainPlugin api-version: 1.17 prefix:...

invalid

We already have a handy wheel for choosing emotions, and as many as 10 pages for more convenience. But the general structure of all emotions looks very uncomfortable. Yes, we...

I improved the export script a bit. Now when exporting, you get a json file called the name of your emotion from the emoteName field As already requested in #346...

## Emote forwarding from Bedrock clients is possible using a custom extension: [KosmX/geyser-emote-extension](https://github.com/KosmX/geyser-emote-extension). ## Limitations BE uses encryption as content copy-protection, copying bedrock emotes to java is impossible. Also, bedrock...

question

It will be better if emoteName will inserted in exported emote in default blender creator. For this, you should only replace "emote.json" to emoteName+".json" ![image](https://user-images.githubusercontent.com/59417884/211114520-fd3acda9-e2b9-4d60-80ee-b8d49626b915.png)

enhancement

to add a custom emote, what file type do i export it from blender as? or am i barking up the wrong tree?

I want to disable stopping emote on sneak, i have specified key for stopping. How to disable stopping on sneak?

bug