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Issues with Figura models that don't use standard player bones and/or bone hierarchies

Open chmonyasik opened this issue 4 months ago • 6 comments

Describe the issue There's a dilemma when using Figura together with Emotecraft: emotions can't share / make limbs. But that's not the main issue in my case, just noting it.

My actual problem is with my Blockbench model structure - every part of the model works fine with Emotecraft emotions except for the arms. If I pull the arms out of the Torso folder, everything works, but that solution doesn't fit since too much is already tied to the existing system.

I started considering possible solutions - for example, find / add a way for Figura to detect when an Emotecraft animation is triggered (For example, to make Figura log something that Emotecraft would leave in player NBT (<- for example), similar to how the Carry On mod does it). Actually, besides the ability to fix something, this would open up a lot of possibilities.

My knowledge isn't deep enough to clearly understand who's responsible for locating arms properly in the model - Figura or Emotecraft. But if it's Emotecraft, then its interesting to understand how Emotecraft correctly applied the animation to all parts, but for some reason arms don't work properly in such setup.

To Reproduce Steps to reproduce the behavior:

  1. Download Emotecraft.
  2. Download Figura.
  3. If a test avatar is needed, you can use "Figured Animations" from the Figura Discord.

Expected behavior Want to say that it was expected that the emotions would work correctly (though honestly, I'm surprised that everything works, except for the arms). But this also led to the desire to have a way, let's say, to log with Figura that an animation was activated through Emotecraft, or some other, possibly better solution.

Minecraft version+mod loader

  • Version: [1.21.1]
  • Modded: [NeoForge 21.1.197]
  • Client

Mod version: [Emotecraft: 2.4.10] [Figura: 0.1.5]

Additional context I hope I was able to clarify somewhat - it's a bit of a confusing situation. Plus, due to my limited knowledge, I'm not really sure who to address this to, Emotecraft or Figura. But I saw this as a good opportunity to establish some compatibility between these mods, since I've often seen people wanting to use them together. Beyond my personal issue, there are others as well.

As for my problem, essentially, yes, everything would work if the arms were in the correct folder from the start. But I already have over 80 animations tied to the Torso (Which means that arms are already set up for this as well). What also seems strange to me is that legs work fine even through a double-folder structure, but arms, for some reason, can't be found automatically by Emotecraft (?).

Image

https://github.com/user-attachments/assets/67d13f21-fdf6-43b3-995b-b73f02513f64

chmonyasik avatar Aug 18 '25 18:08 chmonyasik