Kostiantyn Rudenko

Results 22 issues of Kostiantyn Rudenko

`npm` installs `gpu.js` normally on default settings, but for `pnpm` setting `shamefully-hoist=true` is required in `.npmrc`. It would be helpful to mention this in `README`.

**Describe the feature you'd like :** In log entries show not only the time when the app accessed the camera or microphone, but also how long did it keep using...

New AO and Tonemap implementation. AO uses 2d screen space disk sampling, then extracts world-space coordinates of sampled points and calculates occlusion. Using 2d disk allows optimal sampling and makes...

``` !!! hint some text |First|Second| |---|---| |First|Second| ``` ![Screenshot_3](https://user-images.githubusercontent.com/36504423/124414709-e5acc680-dd5b-11eb-8ad7-a2d8b6a5f565.png)

help wanted

### Have you read the Contributing Guidelines on issues? - [X] I have read the [Contributing Guidelines on issues](https://github.com/facebook/docusaurus/blob/main/CONTRIBUTING.md#issues). ### Prerequisites - [X] I'm using the latest version of Docusaurus....

bug
domain: a11y

**Line 24**: `smr` is null https://github.com/KosRud/DQ-skinning-for-Unity/blob/9d096e2db57677f0f67a823432f8b735ad622404/Code/AssetPostProcessorReorderBones.cs#L19-L24

Bounding box is taken here: https://github.com/KosRud/DQ-skinning-for-Unity/blob/9d096e2db57677f0f67a823432f8b735ad622404/Code/DQ%20skinning/DualQuaternionSkinner.cs#L190 Should be possible to use proper culling?

It looks like the code would work just fine with only 2 ping-pong buffers. https://github.com/KosRud/DQ-skinning-for-Unity/blob/9d096e2db57677f0f67a823432f8b735ad622404/Code/DQ%20skinning/DualQuaternionSkinner.cs#L537-L539

https://github.com/KosRud/DQ-skinning-for-Unity/blob/9d096e2db57677f0f67a823432f8b735ad622404/Code/DQ%20skinning/DualQuaternionSkinner.cs#L575-L577 More information should be provided on the bug, investigate if the workaround is still needed.

https://github.com/KosRud/DQ-skinning-for-Unity/blob/9d096e2db57677f0f67a823432f8b735ad622404/Code/DQ%20skinning/DualQuaternionSkinner.cs#L13-L17 Use private field with [SerializeField](https://docs.unity3d.com/ScriptReference/SerializeField.html) and public getter/setter functions. Do not use property, use functions to emphasize that changing the value requires additional internal logic and can be expensive....