Korijn van Golen

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* Can you check if your system has a GPU and if you've installed and updated GPU drivers? * Which version of pygfx are you using? * Which version of...

@almarklein this is actually a pretty good example of why assert's aren't great in user code :) @milen-prg the next release of wgpu-py will give a clearer error message. :)

You can try setting an environment variable `WGPU_BACKEND_TYPE` to `D3D12` and re-run pygfx.

Well, you don't need to have Rust installed :) Can you define the environment variable `RUST_BACKTRACE=1` as instructed and run again? That way we can see a little more detail...

Yeah it will run for much longer if you don't move the mouse :) > Error during handling pointer_move event Thanks, we have enough info to look into it now....

Have you considered ever so slightly raising the water geometry?

You also might be able to leverage `self._camera.world.up` and `self._camera.world.forward` in your code to simplify it a little bit

Did you update drivers, or OS, or hardware?

> BTW: If anyone knows how to get the GPU memory consumption on MacOS, that'd be great :) Or for any GPU that is not NVidia, for that matter!

I'm not 100% clear on how it shadows the built-in function. It's not in globals or locals, right? You can only access it as an attribute.