Korijn van Golen
Korijn van Golen
* Can you check if your system has a GPU and if you've installed and updated GPU drivers? * Which version of pygfx are you using? * Which version of...
@almarklein this is actually a pretty good example of why assert's aren't great in user code :) @milen-prg the next release of wgpu-py will give a clearer error message. :)
You can try setting an environment variable `WGPU_BACKEND_TYPE` to `D3D12` and re-run pygfx.
Well, you don't need to have Rust installed :) Can you define the environment variable `RUST_BACKTRACE=1` as instructed and run again? That way we can see a little more detail...
Yeah it will run for much longer if you don't move the mouse :) > Error during handling pointer_move event Thanks, we have enough info to look into it now....
Have you considered ever so slightly raising the water geometry?
You also might be able to leverage `self._camera.world.up` and `self._camera.world.forward` in your code to simplify it a little bit
Did you update drivers, or OS, or hardware?
> BTW: If anyone knows how to get the GPU memory consumption on MacOS, that'd be great :) Or for any GPU that is not NVidia, for that matter!
I'm not 100% clear on how it shadows the built-in function. It's not in globals or locals, right? You can only access it as an attribute.