Li
Li
Using AE2 dev branch (commit https://github.com/PrototypeTrousers/Applied-Energistics-2/commit/e1ea4ae22f9e37a1e7fe72f61884f6a4deb8419a) Seem like happen to all container that have `AppEngInternalInventory` implement. Just done debug, client didn't sync properly with server? Testing with pattern terminal ...
Update: Seem like Interface won't fire `onChangeInventory` if ItemStack is invisible, but Pattern still fire it own. ~~Update2: `-128x` of Items.AIR?~~ Version should not matter in this case. This gui...
> https://pastebin.mozilla.org/6xtY8KTG Try without using catserver first
Why to create that integration Why not from ModularPowersuits side instead?
> I have already suggested it there, but the creator said 1.12.2 is old I wont do it Then you have to do it on your side tho The mod...
> > Unfortunately there’s only so much time 1 person can spend on development and my time would be better spent working on current version than trying to add features...
Very self-explain title
> ah, this is due to the NBT of the item stored within AE. Do not put items with a lot of NBT into AE, as it can cause world...
> Please check if there is any missing \n ```textStrings["button_running"] = "Đang chạy"; textStrings["button_generate"] = "Tạo"; textStrings["contextmenu_repair"] = "Sửa chữa tệp trò chơi"; textStrings["contextmenu_move"] = "Di chuyển tệp trò chơi";...
Sorry for missing this ```textStrings.Add("button_running", "Đang chạy");```