Li

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Using AE2 dev branch (commit https://github.com/PrototypeTrousers/Applied-Energistics-2/commit/e1ea4ae22f9e37a1e7fe72f61884f6a4deb8419a) Seem like happen to all container that have `AppEngInternalInventory` implement. Just done debug, client didn't sync properly with server? Testing with pattern terminal ![image](https://user-images.githubusercontent.com/24401452/208072196-54197cc8-e2cb-4575-ad82-08ec0aae91cb.png)...

Update: Seem like Interface won't fire `onChangeInventory` if ItemStack is invisible, but Pattern still fire it own. ~~Update2: `-128x` of Items.AIR?~~ Version should not matter in this case. This gui...

> https://pastebin.mozilla.org/6xtY8KTG Try without using catserver first

Why to create that integration Why not from ModularPowersuits side instead?

> I have already suggested it there, but the creator said 1.12.2 is old I wont do it Then you have to do it on your side tho The mod...

> > Unfortunately there’s only so much time 1 person can spend on development and my time would be better spent working on current version than trying to add features...

> ah, this is due to the NBT of the item stored within AE. Do not put items with a lot of NBT into AE, as it can cause world...

> Please check if there is any missing \n ```textStrings["button_running"] = "Đang chạy"; textStrings["button_generate"] = "Tạo"; textStrings["contextmenu_repair"] = "Sửa chữa tệp trò chơi"; textStrings["contextmenu_move"] = "Di chuyển tệp trò chơi";...

Sorry for missing this ```textStrings.Add("button_running", "Đang chạy");```