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[AGM Captives] Increase setCaptive animation priority

Open theYoursTruly opened this issue 9 years ago • 0 comments

I've noticed that animation of switching unit into captive state while arresting has priority of 0 (PlayMove) whereas letting person free has priority of 2 (SwitchMove). Because of that, if you try to arrest person which is during an animation, sets AGM_Captive to True, but leaves unit free. I think that arresting should also have high priority.

I'm talking about: AGM/AGM_Captives/functions/fn_setCaptive.sqf :: 32

Cheers

theYoursTruly avatar Mar 23 '15 20:03 theYoursTruly