AGM
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Invisible targets
These are really handy for mission makers if you want to get the AI to engage various objects without having to force manual firing (doFire
) etc.
Currently in the base game there are
B_TargetSoldier
O_TargetSoldier
I_TargetSoldier
Suggesting we add
B_TargetVehicle
B_TargetArmor
O_TargetVehicle
O_TargetArmor
I_TargetVehicle
I_TargetArmor
Let me know if this is something worth looking at and I'll see if I can have a go at writing something up.
Just tested the default base invisible units:
B_TargetSoldier
O_TargetSoldier
I_TargetSoldier
AI don't see them or engage them so it'll need looking at from scratch.