AGM
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Morphine working as Adrenalin
If unit is heavy injured, and is unconscious and in heavy pain, you heal him, give him 2 morphines and he will wake up. You don't need adrenaline in most cases. Can it be changed somehow?
Is it supposed to be so?
Agreed, doesn't make sense that a relaxant wake people up.
First of all the whole concept of adrenaline to wake someone up is wrong but since AGM Medical is supposed to be a light weight medical system one could ignore this for a moment. Since pain can induce a so called syncope one could also assume that morphine is able to wake someone up after a reasonable amount of time. So this isn't complete nonsense.
Maybe after reasonable amount of time, but now it's almost instantly
Actually i've just tested it in single player on AI, and it works fine. I can only inject one morphine, and if unit won't wake up i can't inject more morphine. But in Mulitplayer on dedicated server i can inject as much morphines as i want to the unconscious player, and usually after 2 of them player will wake up
Here are setting that we use in my community
class AGM_Parameters_Numeric { AGM_Medical_CoefDamage=1; AGM_Medical_CoefBleeding=1; AGM_Medical_CoefPain=1; AGM_Medical_CoefNonMedic=2; AGM_Medical_MaxUnconsciousnessTime=-1; };
class AGM_Parameters_Boolean { AGM_Medical_AllowNonMedics=1; AGM_Medical_RequireDiagnosis=1; AGM_Medical_PreventInstaDeath=0; AGM_Medical_PreventDeathWhileUnconscious=0; AGM_Medical_SingleBandage=0; AGM_Medical_AllowChatWhileUnconscious=0; AGM_Medical_EnableOverdosing=1; AGM_Medical_RequireMEDEVAC=0; AGM_Medical_AutomaticWakeup=1; AGM_Medical_DisableScreams=0; };
Could you try it with overdosing disabled?
Sure, i'll do more tests on dedicated server this week