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Medicine: advanced legs injury.

Open xPride opened this issue 11 years ago • 6 comments

  1. If one of leg have heavy injury - reduce unit speed to slow walk.
  2. If both legs have heavy injury - unit can move only prone. Unit can sit at one place (but if he start move - change pose to prone). Unit can't stand up.
  3. Only medic can heal both legs heavy injures.

xPride avatar Feb 02 '15 14:02 xPride

i can understand the first two but only medic can heal both legs heavy injures, not really.

kripto202 avatar Feb 02 '15 15:02 kripto202

I Think interesting make like ACE, If you had heavy injury or broke the bone your friend can carry if you allow.

AugustoHA avatar Feb 08 '15 19:02 AugustoHA

If this gets added to AGM, please make it toggle-able enabled/disabled. With the default option being disabled. Some people may not like this feature.

captainblaffer avatar Feb 09 '15 13:02 captainblaffer

I thought this already happened in vanilla to some degree.

ghost avatar Feb 10 '15 17:02 ghost

You already get limited to the slow walk when sufficiently injured, but it doesn't force you to the ground yet.

KoffeinFlummi avatar Feb 10 '15 18:02 KoffeinFlummi

VCOM does a neat thing when AI get leg injuries, it makes them stance adjust prone left or right (depending on the leg hit). While it looks cool when it happens to AI, I dunno if the same would be fun/annoying for players, but it'd be a neat togge-able feature.

CawsForConcern avatar Feb 10 '15 22:02 CawsForConcern