URP-PSX
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Baked Light doesn't seem to work with the shader
Baked Lights don't seem to work with the shader. Only after disabling the shader on all my objects brought the light back.
Any ideas whats wrong with that? Mixed and Realtime lights work fine.
I'm not sure psx supported baked lights/shadows.
It can: https://i.imgur.com/3d668PB.png
Just add a "Baked GI" node to the lighting. This fixed it for me.
It can: https://i.imgur.com/3d668PB.png
Just add a "Baked GI" node to the lighting. This fixed it for me.
Thnx bro, god bless you :DDDDDDDDD, you have knowledge about shader graphs? or how u could find a solution like this