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[OpenGL] Optionally use UBOs for everything

Open RobDangerous opened this issue 3 years ago • 0 comments

On some or even all platforms UBOs allow more data than plain uniforms do (we looked it up and I think it was typically something like three times as much but I'm not sure anymore) but sadly ES 2 doesn't support UBOs - so we will have to output two shaders to provide backwards compatibility.

RobDangerous avatar May 28 '22 14:05 RobDangerous