Kha
Kha copied to clipboard
Memory crash when deleting float32array
Describe the bug
After you delete a VertexBuffer when the gc tries to actrually free the memory it throws a breakpoint here
tested on android-native and windows -opengl
To Reproduce delete the vertexbuffer, indexbuffer and the pipline, use some memory so the gc is call
Expected behavior not crash
Screenshots
If applicable, add screenshots to help explain your problem.
Execution Environment: tested on android-native and windows -opengl