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Crashes NBA 2K14

Open Enverex opened this issue 6 years ago • 0 comments

This is a rather odd one. The .so works fine normally, but NBA 2K14 won't start if you preload koku (works fine without it). I've not run into this issue with any other game.

Here are the lines around where it exits (it's trimmed due to lots of cruft):

With Koku:

fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xe0): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xe0): stub
fixme:crypt:CertOpenStore unimplemented type 17
fixme:wbemprox:client_security_SetBlanket 0xf2b3782c, 0x190c90, 10, 0, (null), 3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0xf2b3782c
fixme:wbemprox:enum_class_object_Next timeout not supported
ERROR: ld.so: object '/usr/lib/koku-xinput-wine.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

Without Koku:

fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xe0): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xe0): stub
fixme:crypt:CertOpenStore unimplemented type 17
fixme:wbemprox:client_security_SetBlanket 0xf30a882c, 0x192328, 10, 0, (null), 3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0xf30a882c
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:xinput:XInputGetCapabilities (index 0, flags 0x1, capabilities 0x2111b20) Stub!
fixme:crypt:CertOpenStore unimplemented type 17
fixme:d3d:state_normaldegree WINED3D_RS_NORMALDEGREE 0x2 not yet implemented.

Basically it seems to silently abort at the "xinput:XInputGetCapabilities" point.

Enverex avatar Jul 09 '17 22:07 Enverex