Godot-Project-Builds
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Cannot execute custom task
The documentation is ambiguous about what a "Custom Task" is. I mean adding a new scene in the Tasks folder.
I'm not sure what the workflow for adding a custom task is supposed to be exactly. I tried a variety of things, but these ended in crashes and errors. The furthest I can get is to copy an existing task, give it a different script with few or no changes, and then I get an error when executing it.
I got 2 different errors this way. One when copying CopyFiles:
ERROR: Could not create child process:
at: execute_with_pipe (drivers/unix/os_unix.cpp:572)
Another when copying PackZIP:
ERROR: No loader found for resource: res://Scripts/Tools (expected type: )
at: _load (core/io/resource_loader.cpp:291)
ERROR: Can't load script: res://Scripts/Tools/
at: start (main/main.cpp:3530)
I could get a copied task to run if I did not change its script though.
It would help if you can document a workflow for adding a custom task that works for you. Then I can tell the results of trying it.