Knightro
Knightro
Hi @Vera-Spoettl, Thank you for letting us know. I have added it to my forked version and will make sure it is in the next update.
There is two ways to handle this one is the way you suggested import 'package:three_dart/three_dart.dart' as Three; The other way is if you don't need the three_dart color class just...
Hi @Remering, Not sure if you have solved your issue yet, but I noticed in your viewer.dart code you have ```dart if (kIsWeb) { await glPlugin.prepareContext(); } ``` please make...
Hi @SahilSharma2710, Sorry to hear you are having an issue. This seems to be a problem with flutter_gl. https://github.com/wasabia/flutter_gl/issues/48 https://github.com/wasabia/flutter_gl/issues/44 I am unable to support because I do not own...
Hi @SahilSharma2710, Have you solved the issue? I was thinking about this issue and remembered something that amd uses 16 bit or 32 bit depth buffer where every-other processor uses...
Hi @SahilSharma2710, Sorry its 32F not 32 in the variable `GL_DEPTH32F_STENCIL8` or `0x8CAD`
Hi @JanNilsScheele, I am sorry you are having trouble. This is an interesting problem. 1. Are you using Cacheing? 2. Is your os windows and on an AMD processor? 3....
Hi @JanNilsScheele, This actually makes since. If you take a look at flutters [how to write a proper shader](https://github.com/flutter/engine/blob/main/impeller/docs/shader_optimization.md). This is one of the examples to avoid. I wondering of...
Hi @JanNilsScheele, I was able to get it working using Google's angle. I am not quite done converting everything over but should be done in a couple of more weeks....
Hi glennmichaelmejias, I have converted the oimo physics library to work with three_dart. This was made for flutter_gl: 0.0.20 three_dart: 0.0.14 three_dart_jsm: 0.0.8 Hope this is helpful https://github.com/Knightro63/oimo_physics