Kaj Toet

Results 34 comments of Kaj Toet

I'm on mobile, but from I gathered earlier vertex data is saved right? Why that route and not a geometry shader using a texture? That would deal with sync issues...

Ah I see, that's good to know. Is the depth single channel to lower filesize? Why not pack it in RGB channels? Namely the Facebook unity capture sdk did that....

Sorry I meant packing the depth as RGB so it will span 24bits instead of 8 if that wasn't clear. Also is depth stored linear or non linear? On Thu,...

This Github isn't being updated anymore unfortunately. I'm not sure if it'll work with an emulated gyro, but you could try to change the code, it's not that intense. This...

https://developer.android.com/guide/topics/sensors/sensors_overview.html Did you try using hook 1 and 2? Would be easier to use those if they still work. I think an emulated gyroscope would probably be just TYPE_GYROSCOPE too...

You set the modules settings in Exposed. You can choose the hooks there. See https://github.com/Kjos/XposedJitteryGyroFix under Options. I'm happy to help out, but I'm afraid it might not work anymore,...

Okay, no problem and good luck :)

Sorry, replied to wrong email..

My thought on this, is that the new Cardboard SDK uses the NDK to get the Gyro readings. See: https://source.android.com/devices/halref/sensors_8h_source.html and other source files. I'm not very familiar with using...

I think this function needs hooking: private native void nativeGetCurrentEyeParams(long l, com.google.vrtoolkit.cardboard.HeadTransform headTransform, com.google.vrtoolkit.cardboard.Eye eye, com.google.vrtoolkit.cardboard.Eye eye1, com.google.vrtoolkit.cardboard.Eye eye2, com.google.vrtoolkit.cardboard.Eye eye3, com.google.vrtoolkit.cardboard.Eye eye4); in package com.google.vrtoolkit.cardboard; class: CardboardViewNativeImpl Looking at...