KiwiHawk

Results 97 comments of KiwiHawk

In Sea Block, the first few techs all ignore the tech cost modifier. So you have enough tech to start scaling up. Seems to work well!

> Just started a new playthrough of BA with all the overhauls on. In my scuffed marathon mode the basic science is extremely frustrating to deal with. I was wondering...

> Wood is another problem - you can't chop it all manually. I had to add some basic inefficient recipe to allow grey circuit production until I unlock paper. Paper...

> 2. Basic logistics (close to impossible to build at scale without basic underground belt and splitter) I've changed this in Bob's Logistics mod. https://github.com/BobsMods/bobsmods/issues/62

> preclude making ~~even basic~~ **bot powered** mall for quite long. I've seen plenty of belt based malls. No bots required. Also some with a bus of warehouses.

Feel free to make a PR for Bob's! 😃

> Metallurgy depends on Steel, however no steel-related components are required for Metallurgy-1 buildings. I think it should depend on Basic technology processing, like Mechanical refining do. Fixed. Now depends...

@LovelySanta Just that one point is fixed! I believe all the other points are still outstanding.

> # Unused items & fluids > * [ ] paper > * [ ] ferric chloride solution, cupric chloride solution > * [ ] resin & liquid resin >...

> ![image](https://user-images.githubusercontent.com/26593477/139135255-ab5762ea-d935-403d-8373-7e86d85410de.png) I fixed this issue with the puffer nests. I'm still not sure why the puffer nest entity has `placeable_by` set though.