KiwiHawk
KiwiHawk
In Sea Block, the first few techs all ignore the tech cost modifier. So you have enough tech to start scaling up. Seems to work well!
> Just started a new playthrough of BA with all the overhauls on. In my scuffed marathon mode the basic science is extremely frustrating to deal with. I was wondering...
> Wood is another problem - you can't chop it all manually. I had to add some basic inefficient recipe to allow grey circuit production until I unlock paper. Paper...
> 2. Basic logistics (close to impossible to build at scale without basic underground belt and splitter) I've changed this in Bob's Logistics mod. https://github.com/BobsMods/bobsmods/issues/62
> preclude making ~~even basic~~ **bot powered** mall for quite long. I've seen plenty of belt based malls. No bots required. Also some with a bus of warehouses.
Feel free to make a PR for Bob's! 😃
> Metallurgy depends on Steel, however no steel-related components are required for Metallurgy-1 buildings. I think it should depend on Basic technology processing, like Mechanical refining do. Fixed. Now depends...
@LovelySanta Just that one point is fixed! I believe all the other points are still outstanding.
> # Unused items & fluids > * [ ] paper > * [ ] ferric chloride solution, cupric chloride solution > * [ ] resin & liquid resin >...
>  I fixed this issue with the puffer nests. I'm still not sure why the puffer nest entity has `placeable_by` set though.