yata
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Estimated stats
Marvin: <@!179940362960240640>
Hey, you can make your suggestion here.
IndyCar [2634079]: Is it possible to add the "attacks" API to either the Discord bot or the faction page. I was going to narrow it down, but actually all the information there would be helpful.
cynikal [2130575]: Retal and chain are available in bot and web, anything outside that, I think is outside current scope for the Devs. But maybe they add it to the growing list.
IndyCar [2634079]: What about adding the TAC formula to the attacks page to get an estimate of the stats on the person you attacked or who attacked you?
cynikal [2130575]: Up to <@&753300236918718545>, but a lot of changes, discord is limiting stuff soon, they are trying to figure that out, so maybe, but don't hope for it.
Kivou [2000607]: Hey, do you know by any chance the tac formula that you are referring to?
tiksan [2383326]: https://www.torn.com/forums.php#/p=threads&f=61&t=16209964&b=0&a=0&start=0&to=0
IndyCar [2634079]: Attack
1. Calculate your Battlescore:
=SQRT(STR)+SQRT(SPD)+SQRT(DEF)+SQRT(DEX)
2. Enter the fair fight score from attack log (must be 1<x<3):
1.86
3. Calculate Defenders Battlescore:
=(FF-1)*(3/8)*Your Battlescore
4. Estimate Defender Battle Stats:
=((Defender Battlescore^2)/4)*1.1 [the 1.1 is a 10% increase in the estimate]
Defend
1. Calculate your Battlescore:
=SQRT(STR)+SQRT(SPD)+SQRT(DEF)+SQRT(DEX)
2. Enter the fair fight score from attack log (must be 1<x<3):
1.29
3. Calculate Attacker Battlescore:
=Your Battlescore/((FF-1)*(3/8))
4. Estimate Attackers Battle Stats:
=((Attacker Battlescore^2)/4)*1.25 [the 1.25 is a 25% increase in the estimate to to account for unbalanced stats]
IndyCar [2634079]: The % buffer is just to pad the number a little as it's better to attack a slightly weaker opponent and win then a slightly stronger opponent and lose. So possibly displaying a range of 10-25% would help people make a better informed decision opposed to Torn Tools which just uses the Rank Triggers to calculate a much larger range.
Kivou [2000607]: well is it really useful if 1<x<3?
Kivou [2000607]: Isn't it the FF=3 that you want to know?
Kivou [2000607]: but yeah it's pretty straightforward to implement so I'll put a pin onto it. Not promising any ETA as the todo list is currently pretty scary.
IndyCar [2634079]: This will calculate an estimate of the stats of anyone you attack or defend as long as they aren't too week (FF=1) or too strong (FF=3).
IndyCar [2634079]: While finding a FF=3 is best for respect generation this will allow you to pass decent targets down to your rising stars with a known estimate for when they should be able to take them out.
Kivou [2000607]: Yes I know. Hence my point.
Kivou [2000607]: It's pretty limited as you already know that it's an easy target if FF<3. So what's the point of knowing more precisely the stats. And keeping in mind that it's not precise at all and doesn't account for unbalanced stats.
Kivou [2000607]: Especially since hard FF<3 targets comes from unbalance stats
Kivou [2000607]: anyway, once more I can put it as it's only a simple formula. But I'm not really convinced of it's utility.
Kivou [2000607]: /is