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                        Anatomical structure grabbing, supporting the grabbing of various parts of the model instead of moving it as a whole. Thank you very much
Do you mean being able to manipulate individual geometries interactively? In what manner?
For example, when a button is turned on, a single file can be selected on the screen and then dragged. It's just a change in the translate attribute of a single file
[email protected] This is my email, paid to address my needs. Thank you.
This is doable, but I don't have availability currently to take this on. I can give you pointers of where to start if you'd like to try.
This is doable, but I don't have availability currently to take this on. I can give you pointers of where to start if you'd like to try. Hello, thank you very much. I am eager to receive your guidance!
Here is my core code, and now I have a serious problem: I have picked up many actors, but I cannot determine which one is what I want. What I want is the outermost model, but I cannot know which one is the outermost model
      const picker = vtkInstance();
      for (let i = 0; i < this.view.getRenderer().getActors().length; i++) {
        const element = this.view.getRenderer().getActors()[i];
        picker.addPickList(element);
      }
      picker.pick(pos, this.view.getRenderer());
      picker.getActors()
The outermost model will likely be your first actor in the list, as I'm pretty sure the actors are ordered based on intersection ordering starting from the camera.