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Item, Recipe, and Entity names need to be localised

Open terite opened this issue 6 years ago • 0 comments

Some mods (e.g. angels refining have prototype names that bear little resemblance to their ingame names.

For names to be correct in the calculator, I believe prototype.localised_name will have to be extracted, along with the locales from each relevant mod.

terite avatar Jul 18 '18 02:07 terite