kPooling
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Customizable Object Pooling for Unity.
kPooling
Customizable Object Pooling for Unity.
GameObject pooling example
kPooling is an object pooling system for Unity. It is based on a flexible generic typed API and supports creation and management of GameObject type pools by default. kPooling also comes with a simple but powerful Processor API for adding pooling support for any C# type in both runtime and Editor.
Refer to the Wiki for more information.
Instructions
Install via OpenUPM
The package is available on the openupm registry. It's recommended to install it via openupm-cli.
openupm add com.kink3d.pooling
Install via Git URL
- Open your project manifest file (
MyProject/Packages/manifest.json). - Add
"com.kink3d.pooling": "https://github.com/Kink3d/kPooling.git"to thedependencieslist. - Open or focus on Unity Editor to resolve packages.
Requirements
- Unity 2019.3.0f3 or higher.