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Fix layer mask selection

Open AlmostInteractive opened this issue 4 years ago • 0 comments

Unity internally removes "blank" layer fields, including (currently) three internal layers, which will change the value of any layer that is added after a blank layer. Using the to/from ConcatenatedLayersMask we can get the correct functionality of the layers mask selector. (Small graphical bug: when "Everything" is selected, it will say "Mixed" because the blank layer fields will not be set.)

AlmostInteractive avatar Apr 26 '20 19:04 AlmostInteractive