Cafe-Shader-Studio
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A program to preview various materials and shaders in games.
Transparency doesn't fully work when rendering onto background when object is selected with mesh picking. This problem seems to come from Picking.frag or how it is used. Tested in Gagb_MarioCircuit...
Sometimes this bug sometimes only happens the very first time a file is loaded by an install of Cafe Shader. Is persistent on G64_KinopioHighway (MK8 WiiU), however persistence's aren't really...
Most of Gu_WaterPark is yellow, and appears to have a texture overlayed screen-space. Tested in Gu_WaterPark from MK8 WiiU 
When multiple animations are playing, sometimes animations with clamping can snap to the wrong position. This could be related to differing lengths of animations.
You can reproduce this issue by loading into MK8's ice course and previewing the animations for the sign in the bug image. 
Setting the animation framerate higher (at least for texture srt animations, maybe all) does not affect speed. Making it lower makes it slower, as expected.
This is a known bug. It seems to be caused by a uniform with a wrong value. Tested in Gu_Cake from MK8 WiiU 
This error is thrown when loading TitleBG.pack from BotW Tested with content/Pack/TitleBG.pack from BotW WiiU 
When starting the latest auto-build from the releases page with `dotnet CafeShaderStudio.dll`, a window appears, then exits with `[1] 6364 segmentation fault (core dumped) dotnet CafeShaderStudio.dll` in the console. OS:...