KillPixel Games
KillPixel Games
This would be amazing. Playing Doom3 at 60hz is brutal. IMO, the 120hz of the BFG edition is its only saving grace. I really hope this gets implemented in dhewm3...
So, I tested this a few days ago (first time ever modifying or compiling code. yay me), some observations: -ticrate MUST match the display refresh and you MUST use com_fixedtic...
You'll also notice that the vanilla game is capped at 62.5 (the OSD reads 62/63).
https://github.com/RobertBeckebans/RBDOOM-3-BFG/commit/72f986077b4abb523b6b3ac6232bbaf62a0bbc8f not sure if anything useful can be gleaned from this.
The Quake4 tweaker mentioned earlier works flawlessly in my experience - unfortunately I can't find any sources for it. https://methanhydrat.wordpress.com/2018/02/13/quake-4-tweaker/
Nice, this works very well! I haven't tested it too much but it seems very solid. Ah, it's nice to have non-BFG edition at high refresh rates...
> Feel free to try it seems to be working just fine with 1.5.1
+1 for export selected (I'd prefer export visible, but export selected is much better than export everything) ...and +1 for animated tags :D
I would say export visible is suitable for default behavior. As far as animated tags goes, I must have missed that as I'm using an older version of the exporter...
Awesome. Apologies for bringing that up in this thread. I've been meaning to further debug and make a request.