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Added fast rotation

Open TommasoPino opened this issue 2 years ago • 0 comments

In order to perform the most efficient way to compute the rotation of a vector via a quaternion using the algorithm posted here: https://gamedev.stackexchange.com/questions/28395/rotating-vector3-by-a-quaternion

TommasoPino avatar Aug 04 '22 14:08 TommasoPino