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Using TEXCOORD_0 or COLOR_0 as morph targets results in MESH_PRIMITIVE_INVALID_ATTRIBUTE error

Open UX3D-haertl opened this issue 10 months ago • 1 comments

The spec specifically allows morphing of texcoord and color attributes. Link It is also supported by sample viewer. The description in mesh.primitive.schema.json is misleading. I will also raise an issue about it in the glTF repo.

UX3D-haertl avatar Apr 03 '24 15:04 UX3D-haertl

+1 many people are still using the validator. Made a PR a while ago but it wasn't accepted https://github.com/KhronosGroup/glTF-Validator/pull/193

stephomi avatar Apr 24 '24 17:04 stephomi