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Implement cubemap compression for KTX2 export

Open UX3D-wahlster opened this issue 6 years ago • 1 comments

UX3D-wahlster avatar Sep 27 '19 10:09 UX3D-wahlster

What I'd like is to use BC6H to compress the resulting R32G32B32A32_SFLOAT textures, and then to use ZStandard supercompression.

expenses avatar May 21 '22 19:05 expenses