glTF-Blender-IO
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Deform bones not showing up in UE5 when using Child of Constraint
Describe the bug I understand that constraints need to be baked, but the problem is that all of the bones disappear with the exception of none deform bones and the root when i try to load the glb into unreal. Without the constraint it's perfectly fine
To Reproduce
In blender the green bones have
child of
set to the red bone.
Sampling is turned on at export and bake all Objects Animations doesn't make a difference.
Expected behavior All bones should be imported in ue5
Screenshots
.blend file/ .gltf (mandatory) gltfexportbones.zip
Version
- OS: win11
- Blender Version 4.1.1
Additional context This might be an issue with Unreal but so far it only happens when i try to export skeletal meshes/animations that use a constraint ( child of constraint in this case ). IK constraints work perfectly fine however.