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Deform bones not showing up in UE5 when using Child of Constraint

Open Disar opened this issue 9 months ago • 5 comments

Describe the bug I understand that constraints need to be baked, but the problem is that all of the bones disappear with the exception of none deform bones and the root when i try to load the glb into unreal. Without the constraint it's perfectly fine

To Reproduce image In blender the green bones have child of set to the red bone. Sampling is turned on at export and bake all Objects Animations doesn't make a difference.

Expected behavior All bones should be imported in ue5

Screenshots image

.blend file/ .gltf (mandatory) gltfexportbones.zip

Version

  • OS: win11
  • Blender Version 4.1.1

Additional context This might be an issue with Unreal but so far it only happens when i try to export skeletal meshes/animations that use a constraint ( child of constraint in this case ). IK constraints work perfectly fine however.

Disar avatar May 16 '24 02:05 Disar