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Reset transform on export

Open Disar opened this issue 10 months ago • 2 comments

Im creating several assets intended for games and in my current workflow it's easier to model different objects relative to each other in the same scene. I export these objects individually. The problem is that their locations are baked into their scene location. Right now I have to make sure every object is at the origin of the world before exporting which disrupts my workflow.

An option to reset transforms to 0/0/0 on export would be great. There is one caveat: Some exported models are build from loose parts but are intended as one whole in-engine. Resetting the transforms for multiple selected objects should have an extra option to transform relatively around the active object. This way it's possible to batch export items with their transforms reset (option turned off ) or keep their relative transforms to the active object ( option turned on).

Disar avatar Apr 06 '24 09:04 Disar