glTF-Blender-IO
glTF-Blender-IO copied to clipboard
Prevent Frame interpolation
I would like to prevent Frame interpolation and force the animation of my glb to respect its initial framerate.
I can do that in the maya2gltf pluging and I would love to be able to do the same in blender, here is a picture of the arguments that allows me to do that in Maya (I think the -dsa is the most important)
An example of why this is important : If I animate an object disappearing from one frame to another by setting the scale from 1 to 0, then the interpolation will break the animation showing it scaling up or down. Thanks !