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Auto-Bake PBR Materials

Open padreputativo opened this issue 3 years ago • 1 comments

Is your feature request related to a problem? Please describe. A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Using 3D in a game engine is frustrating but even more when you are using an original Blender project and then you are still unable to export the materials to the Godot engine properly... I thought i should need to "made my own 3d" instead using other people assets but surprise... i cant make it works even using the main project...

Describe the solution you'd like A clear and concise description of what you want to happen.

Auto bake PBR Materials should the way to go...

Describe alternatives you've considered A clear and concise description of any alternative solutions or features you've considered.

Stop trying to use materials at all and focus in low poly + godot materials becasue "realism" doenst seems to be an option

Additional context Add any other context or screenshots about the feature request here.

This was the file i was trying to export. And even with plugins to bake PBRs been able to make it looks good...

https://www.poliigon.com/model/plant-succulent-echeveria-001

padreputativo avatar Aug 15 '21 17:08 padreputativo

I made an add-on to do just that: https://blendermarket.com/products/glb-texture-tools

If you have any question you can write me and I will answer as soon as possible.

LorenzWieseke avatar Jun 16 '22 05:06 LorenzWieseke

Without hard manual baking, this exporter is no meaningful

whatisor avatar Feb 25 '23 03:02 whatisor

Closing this ticket, as we will not add texture baking directly into this addon. There is already some operator in Blender, and addons that can handle that

julienduroure avatar Feb 24 '24 19:02 julienduroure

https://youtu.be/89tb2rjJ3-0?si=7elJ2x_9taFHN8hT&t=42

padreputativo avatar Feb 24 '24 20:02 padreputativo