Vulkan-ValidationLayers
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GPU-AV Runtime Performance Regression
Follow-up from https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8016
From here https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8016#issuecomment-2117064642 when we started re-working GPU-AV (which fixed bugs and added edge cases not being check before) around the 1.3.268 SDK timeframe, we introduced a very drastic runtime perf regression
We have already narrowed it down to the shader instrumentation causing the runtime to just drop
We are going to need to find a way to regain some performance otherwise GPU-AV is not practical to use