Vulkan-ValidationLayers
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Fix edge cases for GPU-AV shader instrumentation
There are some SPIR-V edge cases that need to be handled, tests were added (but disabled) in https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/7463)
update: likely related same issue
- https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/4577