Vulkan-Tutorial
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Add chapter on rendering multiple objects
Add extra chapter to tutorial which adds in the necessary code to allow for drawing of multiple objects. Noting what needs to and doesn’t need to be duplicated (multiple uniform buffers but 1 vkPipeline, etc). Reason: Shows newcomers to the API how to draw many things, shows how all the different concepts in vulkan fit together, last ‘big thing’ needed to allow people to feel capable of moving forward
Dependencies: Command buffer recording
Note: Copied from the old repo's project board