Rework the device selection part of the tutorial
Right now it does some "sustainability" check that doesn't really make sense. It prefers devices with geometry shader support (though it's nowhere used in the tutorial) and calculates some score based on min. 2D image size.
See https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Physical_devices_and_queue_families#page_Base-device-suitability-checks
That's very misleading and many people just copy it . For something like a tutorial it would be best to just have the user select the device from a list of available devices.
Note: Copied from the old repo's project board
We really should redo this. This often comes up on Discord as people think calculating a score like shown in the tutorial is a good idea, leading to lots of confusion.
@SaschaWillems Do you still think this is a problem? It still uses a scoring system but also selects GPUs that have geometry shader capabilities. Maybe a console-based device selection would be useful. I could work on it if you like me too.
I'm not a fan of auto-selecting GPUs and would rather have an explicit selection. But we'll have to discuss this internally first before we make a decision.