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Fix validation error in graphics_pipeline_library

Open gary-sweet opened this issue 1 year ago • 0 comments

Description

A valid render pass was required when creating a graphics pipeline.

"If the dynamicRendering feature is not enabled and the pipeline requires pre-rasterization shader state, fragment shader state, or fragment output interface state, renderPass must not be VK_NULL_HANDLE"

General Checklist:

Please ensure the following points are checked:

  • [x] My code follows the coding style
  • [x] I have reviewed file licenses
  • [x] I have commented any added functions (in line with Doxygen)
  • [x] I have commented any code that could be hard to understand
  • [x] My changes do not add any new compiler warnings
  • [x] My changes do not add any new validation layer errors or warnings
  • [x] I have used existing framework/helper functions where possible
  • [x] My changes do not add any regressions
  • [ ] I have tested every sample to ensure everything runs correctly - only affects one sample
  • [x] This PR describes the scope and expected impact of the changes I am making

Note: The Samples CI runs a number of checks including:

  • [x] I have updated the header Copyright to reflect the current year (CI build will fail if Copyright is out of date)
  • [x] My changes build on Linux

gary-sweet avatar Feb 21 '24 11:02 gary-sweet