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Resolve VVL warning on incompatible OpTypeImage vs. image view format

Open asuessenbach opened this issue 1 month ago • 10 comments

Description

One possible way to resolve the VVL warnings on incompatible OpTypeImage, without the need of additional extensions. Just needs to switch the generated image from BGRA8 to RGBA8, and overwrites the function create_render_context to enforce selection of an RGBA surface format.

Build tested on Win10 with VS2022. Run tested on Win10 with NVidia GPU.

Fixes #1423

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asuessenbach avatar Nov 11 '25 13:11 asuessenbach

I'd prefer using shaderStorageImageRead/WriteWithoutFormat and the GL_EXT_shader_image_load_formatted GLSL extension. This is widely supported. Afaik all devices that offer HW ray tracing also support that feature (which is a Vulkan 1.0 feature). Having to specify image formats in the shader is actually a legacy OpenGL thing. I do that in my own samples too btw.

SaschaWillems avatar Nov 19 '25 19:11 SaschaWillems

I'd prefer using shaderStorageImageRead/WriteWithoutFormat and the GL_EXT_shader_image_load_formatted GLSL extension.

But it would require support of that extension. I don't know anything about its availability. Besides that, is BGRA8 in any respect "better" than RGBA8? If so, we could make the shaderStorageImageWriteWithoutFormat feature optional, and use the appropriate format depending on the support of that feature.

asuessenbach avatar Nov 25 '25 14:11 asuessenbach

No, it only requires support for shaderStorageImageRead/WriteWithoutFormat. And those are universally supported.

SaschaWillems avatar Nov 26 '25 20:11 SaschaWillems

Would it require something more than just requesting that shaderStorageImageWriteWithoutFormat feature? If I request that in request_gpu_features like so:

	if (gpu.get_features().shaderStorageImageWriteWithoutFormat)
	{
		gpu.get_mutable_requested_features().shaderStorageImageWriteWithoutFormat = VK_TRUE;
	}
	else
	{
		throw std::runtime_error(std::string("Required feature <VkPhysicalDeviceFeatures::shaderStorageImageWriteWithoutFormat> is not supported"));
	}

I still get the same VVL warning. Would I have to do something with the actual shaders?

asuessenbach avatar Nov 27 '25 14:11 asuessenbach

... and requesting both, shaderStorageImageReadWithoutFormat and shaderStorageImageWriteWithoutFormat doesn't resolve that warning either.

asuessenbach avatar Dec 02 '25 13:12 asuessenbach

What shader language are you using? GLSL, HLSL or Slang?

SaschaWillems avatar Dec 02 '25 15:12 SaschaWillems

What shader language are you using? GLSL, HLSL or Slang?

I'm using the default, which I think is GLSL.

asuessenbach avatar Dec 02 '25 16:12 asuessenbach

You need to remove the explicit image format from the shader and (At least for GLSL) need to enable the required extension.

E.g.

#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_shader_image_load_formatted : enable

layout(binding = 0, set = 0) uniform accelerationStructureEXT topLevelAS;
layout(binding = 1, set = 0) uniform image2D image;

With this change and enabling both features, the validation error no longer shows up.

SaschaWillems avatar Dec 02 '25 17:12 SaschaWillems

@SaschaWillems I think, it's easier, when you craft a PR to resolve that issue using those features?

asuessenbach avatar Dec 04 '25 08:12 asuessenbach

Sure, see #1452 :)

SaschaWillems avatar Dec 07 '25 13:12 SaschaWillems