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Tracking Issue for Slang shaders

Open SaschaWillems opened this issue 5 months ago • 0 comments

This is a meta issue to keep track of adding Slang shaders to our sample.

Done Sample PR Remark
api\compute_nbody #1406
api\dynamic_uniform_buffers #1406
api\hdr #1406
api\hello_triangle
api\hello_triangle_1_3 #1384
api\hpp_compute_nbody #1406
api\hpp_dynamic_uniform_buffers #1406
api\hpp_hdr #1406
api\hpp_hello_triangle
api\hpp_hello_triangle_1_3 #1384
api\hpp_instancing #1406
api\hpp_oit_depth_peeling
api\hpp_oit_linked_lists
api\hpp_separate_image_sampler #1406
api\hpp_terrain_tessellation #1406
api\hpp_texture_loading #1406
api\hpp_texture_mipmap_generation #1406
api\hpp_timestamp_queries #1406
api\instancing #1406
api\oit_depth_peeling
api\oit_linked_lists
api\separate_image_sampler #1406
api\swapchain_recreation
api\terrain_tessellation #1406
api\texture_loading #1406
api\texture_mipmap_generation #1406
api\timestamp_queries #1406
extensions\buffer_device_address #1406
extensions\calibrated_timestamps #1406
extensions\color_write_enable #1406
extensions\conditional_rendering #1406
extensions\conservative_rasterization #1406
extensions\debug_utils #1406
extensions\descriptor_buffer_basic #1406
extensions\descriptor_indexing #1406
extensions\dynamic_blending #1406
extensions\dynamic_line_rasterization #1406
extensions\dynamic_multisample_rasterization #1406
extensions\dynamic_primitive_clipping #1406
extensions\dynamic_rendering #1384
extensions\dynamic_rendering_local_read #1384
extensions\extended_dynamic_state2 #1406
extensions\fragment_shader_barycentric #1406
extensions\fragment_shading_rate #1406
extensions\fragment_shading_rate_dynamic
extensions\full_screen_exclusive
extensions\graphics_pipeline_library #1406
extensions\gshader_to_mshader #1406
extensions\host_image_copy #1406
extensions\hpp_mesh_shading #1406
extensions\hpp_push_descriptors #1406
extensions\logic_op_dynamic_state #1406
extensions\memory_budget #1406
extensions\mesh_shader_culling
extensions\mesh_shading #1406
extensions\open_cl_interop #1406
extensions\open_cl_interop_arm
extensions\open_gl_interop #1406
extensions\patch_control_points #1406
extensions\portability #1406
extensions\push_descriptors #1406
extensions\ray_queries #1406
extensions\ray_tracing_basic #1406
extensions\ray_tracing_extended #1406
extensions\ray_tracing_position_fetch #1406
extensions\ray_tracing_reflection
extensions\shader_debugprintf #1406
extensions\shader_object
extensions\sparse_image #1406
extensions\synchronization_2 #1406
extensions\timeline_semaphore #1406
extensions\vertex_dynamic_state #1406
general\mobile_nerf
general\mobile_nerf_rayquery
performance\16bit_arithmetic
performance\16bit_storage_input_output
performance\afbc
performance\async_compute
performance\command_buffer_usage
performance\constant_data
performance\descriptor_management
performance\hpp_pipeline_cache
performance\hpp_swapchain_images
performance\hpp_texture_compression_comparison
performance\image_compression_control
performance\layout_transitions
performance\msaa
performance\multithreading_render_passes
performance\multi_draw_indirect
performance\pipeline_barriers
performance\pipeline_cache
performance\render_passes
performance\specialization_constants
performance\subpasses
performance\surface_rotation
performance\swapchain_images
performance\texture_compression_basisu #1406
performance\texture_compression_comparison
performance\wait_idle
tooling\profiles

SaschaWillems avatar Aug 01 '25 15:08 SaschaWillems