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Generate Lightmap UVs affects removes geometry

Open kipash opened this issue 1 year ago • 0 comments

If enabled on some models it changes the geometry. Here in this issue it hides some. One other case was that it connected random vertexes with triangles.

With "Generate Lightmap UVs" off image

With "Generate Lightmap UVs" on image

Also to note, this is not just flipped normals, the mesh is not visible on the other side as well.

Model: Model.zip

Info

Unity: 2020.3.38f1 URP: 10.10.1 Unity GLTF: 1.24.0-pre.3 via Needle registry

kipash avatar Apr 12 '23 11:04 kipash