UnityGLTF
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Fixes for sparse accessors and additional joints
Hello, I am jeoungju kim, an employee of the graphic development team of Samsung Electronics Mobile Division.
This project has some fatal errors as well as issues with sparse accessors. So I share my edits. The three modifications are:
- Fix sparse accessor parsing error (Failing to deserialize sparse accessors #587)
- Modified to support up to 2 joints
- Modified to load accessors of Morph Targets with sparse accessors without bufferView