UnityGLTF icon indicating copy to clipboard operation
UnityGLTF copied to clipboard

Fixes for sparse accessors and additional joints

Open jeoungjukim opened this issue 3 years ago • 0 comments

Hello, I am jeoungju kim, an employee of the graphic development team of Samsung Electronics Mobile Division.

This project has some fatal errors as well as issues with sparse accessors. So I share my edits. The three modifications are:

  1. Fix sparse accessor parsing error (Failing to deserialize sparse accessors #587)
  2. Modified to support up to 2 joints
  3. Modified to load accessors of Morph Targets with sparse accessors without bufferView

jeoungjukim avatar Jul 28 '21 01:07 jeoungjukim