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Windows Standalone Build + Multithreading

Open Yohdu opened this issue 5 years ago • 2 comments

I have a gltf model that I can load synchronously (Multihreading = false) in about 10 seconds (both in editor and in a windows standalone build). But when I set Mutlithreading to true, the windows standalone build takes about 3 minutes to complete the loading of the same gltf model.

It's really annoying. Do you have any idea on why this problem is occuring?

Unity version : 2019.2.9f1

Yohdu avatar Dec 12 '19 14:12 Yohdu

Same problem, I disabled the multithread on Standalone to fix it

rekerukuru avatar Jan 25 '21 13:01 rekerukuru

If anyone has a solution to use the multithread with better performance, share it ! Thanks

rekerukuru avatar Jan 25 '21 13:01 rekerukuru

Will be soon available :) > https://github.com/KhronosGroup/UnityGLTF/pull/687

pfcDorn avatar Feb 09 '24 09:02 pfcDorn