UnityGLTF
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Windows Standalone Build + Multithreading
I have a gltf model that I can load synchronously (Multihreading = false) in about 10 seconds (both in editor and in a windows standalone build). But when I set Mutlithreading to true, the windows standalone build takes about 3 minutes to complete the loading of the same gltf model.
It's really annoying. Do you have any idea on why this problem is occuring?
Unity version : 2019.2.9f1
Same problem, I disabled the multithread on Standalone to fix it
If anyone has a solution to use the multithread with better performance, share it ! Thanks
Will be soon available :) > https://github.com/KhronosGroup/UnityGLTF/pull/687